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Thread: Agricola:: General:: I made a small foam core insert for resources and tiles
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New Image for Agricola
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New Image for Agricola
by Kcrash5

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New Image for Agricola
by Kcrash5

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Reply: Agricola:: General:: Re: Agricola : food and fuel image jpg and tokens 15 mm 1 mm ?
by Gawain
1mm by 15mm? Are you sure you've got those measurements right? That's awfully small. Or are you thinking 15mm diameter round tokens?↧
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Reply: Agricola:: Rules:: Re: First Player Rule.
by Capn Hook
kungfro wrote:
Exactly what I was thinking. That, and it's better to just trade the FP piece immediately so you don't forget to do it later.
We play it that , when someone takes First Player, the First Player "Flag" goes immediately onto the First Player space, to accompany the Meeple that earned it , going back to the ( new) First Player's board at the end of the round...
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They know me so well
by Tony Boydell
Every Boydell child, on every birthday, has had a homemade (and, until their teens, hand-decorated) cake and a homemade card; it's what we do and we love it. Ah, those late nights/early mornings trying to realize 'Mufasa' in icing (this was one of my absolute triumphs) OR 'A Fairy Tale Princess Castle' OR a severed Dragon's Head for the party the next day!However, being children and on low incomes, they - reciprocally - couldn't afford proper presents for their old Pa (a train set, a cruise to the Norwegian Fjords, a trip on the Orient Express etc) but they did (and still do) make me cards; in recent years, somewhat of a theme has emerged:
If you make it yourself it shows the most love, after all!
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New Image for Agricola
by Axiomystical

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New Image for Agricola
by Axiomystical

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New Image for Agricola
by Axiomystical

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Reply: Agricola:: Rules:: Re: Simple Fireplace upgrade?
Angry Matt wrote:
I hate to say it, but you all sound like sheep (score one victory point for the 3 of you). You cannot just say "yes" and leave it at that, nor can one be expected to believe your answer without good solid argumentation. This is Board Game Geek, not an Obamacare fundraiser.
I say NO. The Simple Fireplace cannot be upgraded to a Cooking Hearth. And here are my arguments:
1. It would say something to the effect of "Replace a fireplace" or "Replace any Fireplace" at the top. Even "Replace 1 Fireplace" might work. These are what other cards in the game say and I have no problems following the instructions on them. But it doesn't say that on the Cooking Hearth... it says "Replace Fireplace" which narrows it down to the one specific card that is named Fireplace.
1a. And please don't say that they couldn't fit the word "a" onto the card. If that was the case then they wouldn't have been able to fit "1" or "any" on other cards.
2. It is unprecedented to replace a Minor Improvement with a Major Improvement. Any other replacement cards go the other way around (example: minor ovens replace major ones or other minor ones). So the argument that says that this effect is repeated in other instances in the game falls short because nothing else replaces a Minor Improvement with a Major one, at least not in my limited experience in the game.
3. People have said that when you "Replace" the Simple Fireplace you just discard the minor improvement entirely. This convinces me that they are just making up rules as they go. "Replace" has a definition, and it means to put (something) back in a previous place or position... and you didn't get it from a discard pile, you got it from your hand. So if you replace the simple fireplace, it doesn't just disappear. It will go back into your hand (according to all understandings of that word), making it accessible to you again! It sounds like some folk have just twisted the meaning of the word so the ability won't be OP when they perform it. Either follow through with the logical action based on what is actually said and let it be OP by Replacing it in your deck or disregard completely this idea that "Replace Fireplace" pertains to the Simple Fireplace.
Now, I am not an unreasonable fellow and am more than happy to hear a solid discussion on why I am wrong and arguments that bash mine to pieces. In fact, I encourage it and if I do get them and I see your point then I will concede to you. But until then do not let yourself be duped into this idea that a thing is so just because a bunch of people say it is so. This isn't Nam people! There are Rules! Peace.
I say NO. The Simple Fireplace cannot be upgraded to a Cooking Hearth. And here are my arguments:
1. It would say something to the effect of "Replace a fireplace" or "Replace any Fireplace" at the top. Even "Replace 1 Fireplace" might work. These are what other cards in the game say and I have no problems following the instructions on them. But it doesn't say that on the Cooking Hearth... it says "Replace Fireplace" which narrows it down to the one specific card that is named Fireplace.
1a. And please don't say that they couldn't fit the word "a" onto the card. If that was the case then they wouldn't have been able to fit "1" or "any" on other cards.
2. It is unprecedented to replace a Minor Improvement with a Major Improvement. Any other replacement cards go the other way around (example: minor ovens replace major ones or other minor ones). So the argument that says that this effect is repeated in other instances in the game falls short because nothing else replaces a Minor Improvement with a Major one, at least not in my limited experience in the game.
3. People have said that when you "Replace" the Simple Fireplace you just discard the minor improvement entirely. This convinces me that they are just making up rules as they go. "Replace" has a definition, and it means to put (something) back in a previous place or position... and you didn't get it from a discard pile, you got it from your hand. So if you replace the simple fireplace, it doesn't just disappear. It will go back into your hand (according to all understandings of that word), making it accessible to you again! It sounds like some folk have just twisted the meaning of the word so the ability won't be OP when they perform it. Either follow through with the logical action based on what is actually said and let it be OP by Replacing it in your deck or disregard completely this idea that "Replace Fireplace" pertains to the Simple Fireplace.
Now, I am not an unreasonable fellow and am more than happy to hear a solid discussion on why I am wrong and arguments that bash mine to pieces. In fact, I encourage it and if I do get them and I see your point then I will concede to you. But until then do not let yourself be duped into this idea that a thing is so just because a bunch of people say it is so. This isn't Nam people! There are Rules! Peace.
When I read this post the internal narrator was Sheldon Cooper.
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Finally made it to the Farm: Agricola
by Luke Sineath
I once wrote in this blog that “maybe one day I’ll do the right thing and play Agricola.” That day has come.I discovered BGG over ten years ago, and early on, games like Agricola, Ora et Labora, and Municipium caught my eye. Not because I knew anything about Euro games, but because I was a Latinist. Back then I was exclusively a wargamer, so when I investigated them they didn’t seem worth my time at all. See, wargamers are in a way the ultimate thematic gamers. If you’re doing something in a game, there has to be a specific reason for it. The point of the game is to model something in reality. I bought Municipium and absolutely hated it. I thought it would be a game on a topic I was interested in, but no…I was just pushing cubes around. It seemed completely pointless. I traded it away for a copy of Panzerblitz.
It wasn’t until maybe five years ago that I started to slowly, seriously branch out into other hobby games. At this point I’ve largely grown tired or wargames, but I do still crave very heavy, mechanically rich games. Basically, games that can scratch a wargaming itch that aren’t about war.
I guess I’m getting off topic because Agricola isn’t that game. But the point is just this: I keep hearing about Agricola and wanted to play it just in order to expand my horizons. I think it’s a shame when eurogamers won’t touch a good hex and counter wargame, because they’re missing out on a certain kind of experience. And on the other hand I don’t want to miss out on different experiences, either. Just in an effort to be a well-rounded gamer, I felt I had to try a Rosenberg game. But some people in my game group had tried it and hated it, because it was “too stressful.”
Well, those people moved away, and I figured I could play solo if need be, so I recently acquired a copy in a trade (goodbye Federation Commander). After playing halfway through a solitaire game, my fiancée agreed to play with me. So we set up for the Family version and were off.
Boy, that was fun.
I’m beginning to accept that some games can be fun even if they aren’t about a specific topic. I’m also beginning to accept that a game can be just a collection of mechanics and systems, nothing more. I suppose that’s the sort of thing that’s going on with Agricola. But I don’t care either way. It was challenging to play, engaging, mentally stimulating. The first challenge was just in trying to get one of everything to avoid negative points. And the challenge of not taking a begging card. I guess there is a way to get an engine of sorts going so that you don’t have to tactically react and grab food to avoid starvation, I dunno. But the game felt like it had a direction or a rhythm to it: four turns, then I need to feed. Three turns. Then two turns. It gets tighter as the game develops, but in the later turns I had more of a handle on things because I had an Oven. You have to get a handle on things, though, since the shorter rounds mean if you don’t, you’re doing nothing but fishing and day laboring.
Anyway, I’m not one to talk about strategies for Agricola. I only scored 29 points and have virtually no experience with it. I can’t help but think about strategy, though: it’s just that compelling. What tack will I take on my next game? Who knows. It’s likely I’ll try a lot of things out and have fun exploring what’s on offer. I’m glad I finally tried the game and think I see why, after nine years, Agricola is still so highly rated.
Does this mean I’ll have to give Puerto Rico a legitimate shot? Probably.
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I pay penance to Agricola, My number 1 game of all time! Featuring a naughty husband meeple.
[thing=31260][/thing]Can't Farm this!
Hey it's Stephen here.
Its been one of those all work and no play kind of a weeks for me. I ended up doing a double shift over the weekend which requires me to stay near work, as the transport in Norfolk, England is dire especially at 5:30 am on Sunday morning (ouch right!)
I managed to get back at around 6pm. After a long old day at work I thought it would be a really good idea to punish myself even more. Is there a better game for this sort of penance than Agricola?
Agricola is my favourite game ever made. Like Ever. It is so mean and tense and stressful! But it still manages to be super enjoyable and always feels so worth the stress you endure. The anxiety of not being able to do what you want each turn, and having to meet the needs for your family, is what makes Agricola, Agricola. It’s the marmite of the boardgame world. You love it or you play Caverna :P
Agicola isn’t like the other games that are made today, it’s really gruelling and punishing. If you have not played it before you might be thinking ‘If it’s so hard, is it even enjoyable?’ It’s a weird one but because it’s so very painful and difficult (it is the ultimate test of efficiency) that when you do play well you feel a satisfaction that is just beyond.
Something about combo-ing your Occupation and Minor Improvement cards to give you a boost is remarkably satisfying. If the cards fail you, which can happen time to time, then it can be pretty frustrating. Boy did I have some cards this game! Sophie and I always draft our cards to try and mitigate any luck but sometimes it does still end up with one player having a pants hand. Sophie claims her hand was really poor and she was pretty pissed about it To speed things up a little we take two cards at a time. We deal 7 Minor Improvements and 7 Occupation cards each. We play with the Fields of the Moor expansion (and I also have the NL deck of which we use maybe 1 card each, as it has some really strong cards).
I had a sweet early game combo to set myself up. The Priest Occupation card being the key to my game. It gives you a really big pay out if you can renovate your home to clay quickly and don’t expand. It can be pretty scary though, because it means not being able to increase your worker size until quite late on in the game. Its one of my favourite cards for boosting resources but requires perfect timing.
Two of my Minor Improvement cards set me up for the early game to give me breathing space. The first (small scale farmer) gave me one wood at the start of each new round for as long as I only had two wooden homes and the other (scullery) card gave me one food whilst I had two wooden buildings - It was the perfect combo to set me up for a strong mid game.
So, my infrastructure being in place I was nicely set up for a juicy pay-out from my Priest card. I also stacked up a huuuuge supply of wood so I built my fences early. By the first harvest I had 2 horses ready to mate!Queue Barry White on surround sound....:devil:
I went a little bit longer than I normally like to expand my family, the priest has this effect. You have to weight up whether or not you think it is worth it. The husband meeple must have been pretty naughty to get that sort of separate bedroom punishment from his wife for so many rounds!
From the 3rd harvest I had no need to heat my house so didn’t need to waste time with that free action and risk Sophie taking something away from me. I managed to convert all of my forest spaces into fields using the ‘slash and burn’ action giving me max points on fields but by the end of the game I only had 4 family members (obviously the husband meeple is to blame). To make up for this, I did have a full supply of wood along with the ‘Joinery’ Major Improvement; 8 horses 4 cows, 4 pigs and 3 sheep; 3 stone and 2 clay rooms. I scored 59 points overall, taking home the victory by 7 points. 59 points (while not my PB) is still one to be proud of. The husband obviously had a lot of making up to do so worked his little ass off *high fives husband meeple*.
My early game combo really set me up for the victory. I was really pleased with my end board. Sorry the photo is a bit blurry but as you can see I did pretty darn well. Sophie’s game unfortunately was not so good.
What Sophie had to say
“Sooo frustrating! What a crappy end board. I despise having empty spaces and very rarely do. It just didn’t click for me today. I struggled to combo any of my cards which is always a set-back, I think. I never go for the room building approach – you will never see me having 5 stone rooms built, but I still usually win. I got my family members out pretty early, and managed to get all five on the board by the final rounds but I struggled to get everything else done. Can I blame the baby?”
Closing Thoughts:
Agricola is our all-time favourite game, and for good reason, but it doesn’t always mean I’ll have fun playing it and once or twice I have a game that’s really disappointing. Today it was Sophie. Still we are willing to suffer for the cause!
:star::star::star::star::star:
Hey it's Stephen here.
Its been one of those all work and no play kind of a weeks for me. I ended up doing a double shift over the weekend which requires me to stay near work, as the transport in Norfolk, England is dire especially at 5:30 am on Sunday morning (ouch right!)
I managed to get back at around 6pm. After a long old day at work I thought it would be a really good idea to punish myself even more. Is there a better game for this sort of penance than Agricola?
Agricola is my favourite game ever made. Like Ever. It is so mean and tense and stressful! But it still manages to be super enjoyable and always feels so worth the stress you endure. The anxiety of not being able to do what you want each turn, and having to meet the needs for your family, is what makes Agricola, Agricola. It’s the marmite of the boardgame world. You love it or you play Caverna :P
Agicola isn’t like the other games that are made today, it’s really gruelling and punishing. If you have not played it before you might be thinking ‘If it’s so hard, is it even enjoyable?’ It’s a weird one but because it’s so very painful and difficult (it is the ultimate test of efficiency) that when you do play well you feel a satisfaction that is just beyond.
Something about combo-ing your Occupation and Minor Improvement cards to give you a boost is remarkably satisfying. If the cards fail you, which can happen time to time, then it can be pretty frustrating. Boy did I have some cards this game! Sophie and I always draft our cards to try and mitigate any luck but sometimes it does still end up with one player having a pants hand. Sophie claims her hand was really poor and she was pretty pissed about it To speed things up a little we take two cards at a time. We deal 7 Minor Improvements and 7 Occupation cards each. We play with the Fields of the Moor expansion (and I also have the NL deck of which we use maybe 1 card each, as it has some really strong cards).
I had a sweet early game combo to set myself up. The Priest Occupation card being the key to my game. It gives you a really big pay out if you can renovate your home to clay quickly and don’t expand. It can be pretty scary though, because it means not being able to increase your worker size until quite late on in the game. Its one of my favourite cards for boosting resources but requires perfect timing.
Two of my Minor Improvement cards set me up for the early game to give me breathing space. The first (small scale farmer) gave me one wood at the start of each new round for as long as I only had two wooden homes and the other (scullery) card gave me one food whilst I had two wooden buildings - It was the perfect combo to set me up for a strong mid game.
So, my infrastructure being in place I was nicely set up for a juicy pay-out from my Priest card. I also stacked up a huuuuge supply of wood so I built my fences early. By the first harvest I had 2 horses ready to mate!Queue Barry White on surround sound....:devil:
I went a little bit longer than I normally like to expand my family, the priest has this effect. You have to weight up whether or not you think it is worth it. The husband meeple must have been pretty naughty to get that sort of separate bedroom punishment from his wife for so many rounds!
From the 3rd harvest I had no need to heat my house so didn’t need to waste time with that free action and risk Sophie taking something away from me. I managed to convert all of my forest spaces into fields using the ‘slash and burn’ action giving me max points on fields but by the end of the game I only had 4 family members (obviously the husband meeple is to blame). To make up for this, I did have a full supply of wood along with the ‘Joinery’ Major Improvement; 8 horses 4 cows, 4 pigs and 3 sheep; 3 stone and 2 clay rooms. I scored 59 points overall, taking home the victory by 7 points. 59 points (while not my PB) is still one to be proud of. The husband obviously had a lot of making up to do so worked his little ass off *high fives husband meeple*.
My early game combo really set me up for the victory. I was really pleased with my end board. Sorry the photo is a bit blurry but as you can see I did pretty darn well. Sophie’s game unfortunately was not so good.
“Sooo frustrating! What a crappy end board. I despise having empty spaces and very rarely do. It just didn’t click for me today. I struggled to combo any of my cards which is always a set-back, I think. I never go for the room building approach – you will never see me having 5 stone rooms built, but I still usually win. I got my family members out pretty early, and managed to get all five on the board by the final rounds but I struggled to get everything else done. Can I blame the baby?”
Closing Thoughts:
Agricola is our all-time favourite game, and for good reason, but it doesn’t always mean I’ll have fun playing it and once or twice I have a game that’s really disappointing. Today it was Sophie. Still we are willing to suffer for the cause!
:star::star::star::star::star:
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File: Agricola:: My Agricola storage solution
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If proof were needed...
by Tony Boydell
Over the last week, a couple of "Could you just..?" requests have plopped in to the email Inbox from my very great friends at Lookout Games. Recently, in the warm bosom of a UK Facebook group, I was expounding my great love for this company on the basis of the sheer quality of their output which is so great thanks to their astonishing 'nose' for sniffing them out! I also love them because they ask me to help out AND they listen to my responses - sometimes, even, acting upon them!The first request was a sanity check of the English rules for Bear Park (coming very soon from the family-friendly, Award-nominated powerhouse that is Phil Walker-Harding). The second was a 120 page PDF containing initial drafts of the new WizKidsAgricola Game Expansion: Blue, Agricola Game Expansion: Red, Agricola Game Expansion: Green, Agricola Game Expansion: Tan, Agricola Game Expansion: Purple and Agricola Game Expansion: Yellow expansions (!). When I'd reset my dropped jaw and boiled up a goodly urn of tea, I set to the task: to check for spelling, naming* and grammatical errors and to - as is my wont - chip in with general comments about the card powers.
So, to give you some idea of the way MY mind works during this process, here are a selection of the roughs (none of the final art or costs is/are sorted) and my feedback:
The pre-requisite seems to make this card fairly poor: it's a really great Round 1 play but the wood is drip-fed to you (max is, of course, 7 wood).
PLEEEEEAASE change it back to the way it was! Thanks! Love, Tony x.
FIVE occupations? Wow! The most, before, as a pre-requisite is 4...any reason why this isn't 4 (the Nurse Maid is more powerful than this anyway!)
Change name to "Turnip Barrow" ('Ravenous Hunger" is not a Noun; picture of a wheelbarrow, instead, with the new name?)
Are you missing a chance to put in a 'Wood for Sheep' card here? Quite funny given Mayfair have sold Catan on?!
ANYWAY (sorry!): do you need the italics note, really? These are cards for experienced players so it should be clear that paying two sheep OUT is doing this exchange!
This sounds like a massive penalty for the sake of 6 Food - I certainly wouldn't want to give up those last 3 awesome actions for this!
Perhaps a discount on Harvest feeding (every harvest you need to feed 3 food less) instead - THEN giving up the actions would be a longer term strategy!
This should say "up to 2 Sheep on the border between each pair of orthoganally-adjacent rooms." (not 'in each gap..")
Fine!
Reword last bit "food paid to put the occupation in to play" (note: does this mean that 'Lover' will get you 4+ Wood back?
By the way, the new version rulebook shows 'Lover' as a 'C' occupation - has that been moved to a different expansion?
(A simple) Reword: "After playing this card, when you build your 2nd/3rd/4th Stable you immediately get 1 Cattle/1 Wild Boar/1 Sheep (if you build multiple Stables at once you will get multiple animals)"
Reword last bit: "and you may buy 1 Stone for 1 Food". Can you use the Food you gained from Day Labourer to pay for the Stone
ie. does this REALLY mean 'get 1 Food, 1 Clay, 1 Wood and 1 Stone'?
Two hours, and 60 comments later, Tony's Excel spreadsheet (how romantic, eh?) wings it's way to Lookout HQ for consideration; there are worse ways to spend one's time and no mistake! #luckybugger #savesomeforme
*The occupation card 'Cottager' crept through the 2016 reissue without me having seen it; as a dirty-minded Brit, I would've immediately pointed out it's alternative meaning...
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Reply: Agricola:: Rules:: Re: Sheep Walker B104 Occupation Question.
by Ispher
MisterG wrote:
toddpark75 wrote:
...This card alone makes me scoff at the claims that this new set of cards fixes the "unbalanced cards" problem I hear about so much in the original game.
Discussion of Sheep Walker to the side, I agree with this sentiment. My impression after maybe a score of revision sessions is that players are no less likely to get a dominant combo than with the regular game.
Dominant combos are fine; assembling them is even part of the fun of this game. Dominant individual cards are not.
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Reply: Agricola:: Rules:: Re: Sheep Walker B104 Occupation Question.
by MisterG
Ispher wrote:
MisterG wrote:
toddpark75 wrote:
...This card alone makes me scoff at the claims that this new set of cards fixes the "unbalanced cards" problem I hear about so much in the original game.
Discussion of Sheep Walker to the side, I agree with this sentiment. My impression after maybe a score of revision sessions is that players are no less likely to get a dominant combo than with the regular game.
Dominant combos are fine; assembling them is even part of the fun of this game. Dominant individual cards are not.
Agreed, and I haven't detected any such yet, even disruptive cards like Caravan.
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Day 17, Lagos. Agricola and it's Aquaducts
Quite happy to read this morning BGG News about the upcoming Rhino Hero: Super Battle. I've yet to play a session of Rhino Hero and not receive smiles from players and "ooh's" and "aaa's" from the other tables. Such a nice game to finish a gaming session and play with children to start them on the hobby. Great pic of the next game. And look at the size of those cards! Or maybe those are really small children...
:star::star::star:
Managed to score two plays of Aquaducts today at the proposed normal difficulty, in wich I have to build a 3x4 city grid, fulfill all the required amenities and gain favors until the die reaches nº6. I failed miserably. The city was always missing 2 or 3 "blocks" and the die never left the nº1. But the game plays really fast. Five minutes including setup. So far it fulfills those 5 minutes breaks I have during the day.
:star::star::star:
I've stumbled upon The Builders: Middle Ages BGG page frequently these last couple of weeks. I think it was the mention in some geeklist that it plays similar to Splendor that finally caught my attention. Splendor really works wonders in accessibility with newcomers and filling those 20 minutes breaks that sometimes appear. But I've introduced the game so many times to so many people, that I've become unenthusiastic about it when it's time to choose a game. Maybe The Builders: Middle Ages can give the genre a breath of fresh air around here.
:star::star::star:
Joel and I are trying to meet up to do some serious gaming at least once a week. We used to be able to fit a game of Viticulture, Alchemists or Stockpile while the kids (two and three years old) were playing around us. But ever since he had his second child, our gaming meetings are irregular and scarce at best!
So tonight after all the children fell asleep, I went to his house for his second game of Agricola.
Joel is a better player than I ever will be. When he's relaxed and loose (wich he is most of the time) his moves seems effortless, and are extremely efficient. Even when he's playing the game for the first time! When he get's used to the game, it's almost impossible to beat him.
But he wasn't relaxed tonight. Looking at the clock and counting the hours he would be able to sleep after the game. Few I reckon...
So he made some poor moves. His cards didn't work out for him and he couldn't put them in play while doing everything else. I won easily.
Walking home, I wondered if Agricola can suffer so much from the luck of the draw that will leave even experienced players outmatched when faced with the right card combo from across the table. I wonder...
Thanks for reading and see you tomorrow.
Managed to score two plays of Aquaducts today at the proposed normal difficulty, in wich I have to build a 3x4 city grid, fulfill all the required amenities and gain favors until the die reaches nº6. I failed miserably. The city was always missing 2 or 3 "blocks" and the die never left the nº1. But the game plays really fast. Five minutes including setup. So far it fulfills those 5 minutes breaks I have during the day.
I've stumbled upon The Builders: Middle Ages BGG page frequently these last couple of weeks. I think it was the mention in some geeklist that it plays similar to Splendor that finally caught my attention. Splendor really works wonders in accessibility with newcomers and filling those 20 minutes breaks that sometimes appear. But I've introduced the game so many times to so many people, that I've become unenthusiastic about it when it's time to choose a game. Maybe The Builders: Middle Ages can give the genre a breath of fresh air around here.
Joel and I are trying to meet up to do some serious gaming at least once a week. We used to be able to fit a game of Viticulture, Alchemists or Stockpile while the kids (two and three years old) were playing around us. But ever since he had his second child, our gaming meetings are irregular and scarce at best!
So tonight after all the children fell asleep, I went to his house for his second game of Agricola.
Joel is a better player than I ever will be. When he's relaxed and loose (wich he is most of the time) his moves seems effortless, and are extremely efficient. Even when he's playing the game for the first time! When he get's used to the game, it's almost impossible to beat him.
But he wasn't relaxed tonight. Looking at the clock and counting the hours he would be able to sleep after the game. Few I reckon...
So he made some poor moves. His cards didn't work out for him and he couldn't put them in play while doing everything else. I won easily.
Walking home, I wondered if Agricola can suffer so much from the luck of the draw that will leave even experienced players outmatched when faced with the right card combo from across the table. I wonder...
Thanks for reading and see you tomorrow.
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New Image for Agricola
by Zoula

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New Image for Agricola
by Zoula

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